ITS 64%!?

xFinityPro aDeveloper posted Oct 1, 15  -  10/1/2015update

The time has come!


I bring great news! GMs. Remember a-while back we advertised, "APPLY TO BECOME PMOD"??, well.. The time has come! We've ranked up a-couple individuals who have shown extreme promise and enormous dedication to the longevity of the game! Note: These individuals have been ranked temporarily and they know this, now.. that doesn't mean they lack any power.. The current GMs are obligated to maintain and uphold the rules and regulations of DungeonRealms along with Network Bound mandates and regulations from DestinyMC. Didn't get a reply to your application? Don't worry! Once Beta is fully released we're looking into more applications!


Can you believe that we're already 64% done?.. I can't.. Anyhow.. Let's talk a little bit about Closed-Beta. ;-) I can't say much.. but I can reiterate a-couple of things. AntiDupe: Using our new Dynamic Item Unix Epoch API we've completely halted all possible duplications. NO TWO("2") Items in the-game will harbor the same Epoch time. It's impossible. And.. if two items do, they're dupe.. ;-) Duplicating will result in a[n] immediate and with-out warning ban from in-game, or maybe a troll message like so; "An unknown error occurred, try again later." followed by an inventory flush.. and a[n] embarrassing global broadcast. All options are being explored.. Performance: Closed-Beta is run completely asynchronous and will harbor the capabilities of holding upward of 200+ players per-shard. Closed-Beta contains "Closed", meaning that it's closed. To gain access to closed-beta you'll have to purchase one of the subscriber ranks, either ("sub", or "sub+"). These rank prices haven't been announced or discussed yet, but I can say that we're taking into account p2w. DungeonRealms not now nor ever in our possession will become p2w. Closed-Beta is to ensure with a controlled environment the stability of the game and its new infrastructure.




I've taken the time to speak to several different individuals around the community regarding Developer Diaries.. seems a-lot of people would like to see the videos returned! AND SO SHALL IT BE! I can't make guarantees.. but I can for SURE that they will return! The forums.. they're not forgotten! But.. we're working extremely hard on switching forum software. We're at a bit of a stalemate, deciding whether or not to incorporate live statistics from Beta and a-couple of other things, regardless the current GMs will harbor ranks soon enough!

RevoSend Alpha There is much debate as to WHEN beta is going to be coming up... Please tell us when its going to come out? Like an offi ...
Sneakydevilll Good job guys! Continue as you are doing. I am highly interested in purchasing a rank for closed beta if it's not too ex ...
DJZera Alpha you should offer closed beta to alpha and old beta players!

Hello Folks!

How's everyone today?.. Sounds good.. Anyhow, I have important news for your ears! Throughout the weeks of our recent resurrection of DungeonRealms, we've worked extremely hard with our three ("3") man development team to provide the best possible RPG experience. However, we all known the death like rubber-banding that occurs after the shards ("Server(s)") have been running awhile. Well.. I bring you good news! Actually.. great news! We've started a backend re-code of the core infrastructure of DungeonRealms, now.. You may be saying.. "WHY", "WHATS THAT MEAN", or "HOW DOES THIS IMPACT US". Let me tell you. A re-code of the infrastructure will allow us to; 1. Make quick and fast changes. 2. Add content. 3. Quickly update between versions(1.8->1.9), and much.. much more.. What do you mean by re-code of the core infrastructure? Basically.. When DungeonRealms was originally created or shortly after it was created SOME of the individuals who were deemed as "programmers" were.. Let's say learning the programming language ("Java"). This led to the shifty backend of DungeonRealms and its outrageous conventions. This is one of the main reasons that we're re-coding the infrastructure. The re-code has already started and is about 50% complete. The "re-code" was started several days ago. This shows the amount of redundant and inefficiently written code.

Once this new backend is in place our team can personally guarantee the follow;

  • Bye... Bye.. Sluggish Rubber-Banding
  • Upward of 200+ per Shard capacity.
  • Asynchronous Data Structure. (RIP MySQL).

And much more..

I won't spoil future updates but, I can say I'm really excited to see some Voxel 3d Models and hear Regional based Music. ;-) NO MORE INFO FOR YOU!

Some other things I'd like to catch up on..

Staff Applications are open and aren't being reviewed quite yet, we're waiting for more applicants to apply! In the upcoming days/weeks we'll be deciding and promoting players! Note: If you're active on teamspeak3 and submit bugs on the github you stand a far better chance!


Question & Answer - Time. ;-)

  1. Q) I lost my items!
  2. A) It's Alpha.
  3. Q) When can we donate?
  4. A) We will accept donations once we're capable of guaranteeing your rank and perk stability.


As always, remember that ALL BUGS should be reported on our Github Tracker. Here;

Also you can now use or to connect to the servers.

As always have a great day! -Lead Developer xFinityPro

As for those individuals who seek todo business by lying; Whoever is careless with the truth in small matters cannot be trusted with important matters.

wh72 Cant wait to get on the shards seem to be down atm gonna try again after school ...
PlumFace Karaoke night if you weren't there i recorded a part of it. Sorry of my laug ...
jbucki97 Alpha we can update to 1.9 rip dr all over agian

DungeonRealms Public Alpha!

xFinityPro aDeveloper posted Sep 13, 15

Hello Folks!

The time has come! Yes, it's here. We've officially released Public Alpha! I reiterate Public Alpha, that means bugs exist! and Exploits exist! Don't be overly surprised if you lose items or experience occasional 3 minute rollbacks! Everyone can join, and please remember to report all issues you find here;


Recent Issues Fixed:

  1. Upgrade to 1.8.8
  2. Once we acquired the source for Dungeon Realms, we immediately started porting the code to 1.8.8. This is led to many more possibilities including but not limited to BossBar Optimizations, Title, Sub Title, and Action Bar.


  1. Optimizations
  2. Throughout upgrading to 1.8.8 we've encountered many sections of the source that needed a good fix. We're completely upgraded to Java 8, using the top of the line Lambdas. ;-) My all time favorite!


III. Social Media

  1. As you all my know we've recently gained access to a good majority of DungeonRealms social media, with this access we plan to do many things! Such as, Events, Regularly Developer Diaries and much, much more!


I hope everyone has a good time and finds all the bugs! ;D Please make sure to report them! It really helps us, we check the github everyday! P.S You can expect some awesome art coming really soon.. awesome art..

Sneakydevilll Absolutely loving Dungeon Realms again so far. Excellent! I am just hoping for slightly less lag and than it's perfect! ...
Voriodon HYPEEEEEEEEEEEEEEEEEE So glad to have the server back, love it already
Knaj And some of you might remember me, as AJK910