Patch 1.8 left out some features that are planned for the guild system, but they will come in due time. This is the framework, there will be more coming! The initial guild system alone is over 4000 lines of code – without the other planned features.
Guilds are a dynamic system that allows players who have established themselves in Dungeon Realms to have their own personal chat, custom Guild Tag, and other unique features. It comes at a cost.
Creating a Guild
Creating guilds is a fairly simple process. To create a guild, you must be in Cyrennica. The directions to the Guild Registrar are placed on the arch to the Plains of Cyrene. When you reach the Guild Registrar building, you approach him and right click him.
The guild registrar at his booth.
When you speak with the guild registrar, he will ask you if you wish to create a guild. Type “Y” to indicate that you seek to create a guild, and it will take 25,000 gems from your inventory.
The prompt to create a guild.
When you have agreed to creating a guild, you will be asked to provide a full Guild Name. Your Guild’s handle, or abbreviation, will be requested later. Type your desired Guild Name and hit enter to confirm. I created a test guild to show you the prompt.
Now the Guild Registrar wants me to provide an abbreviation, or handle.
Your handle is 2-3 characters. It appears in front of all the guild members when they type in chat, or when they are seen above. An example for a guild handle would be “TG”, in my case an abbreviation for Test Guild. Once you type your guild handle, it is time for you to pick the color of your guild. To do so, you must right click the Guild Registrar.
The guild color picker. You can select multiple colors to mix the overall color of your guild’s armor. The above image displays this concept.
To confirm the choice, you hit the grey dye in the top left corner.
When you have completed your creation, the confirmation is similar to the process with upgrading banks, shops, and realms. A prompt appears requesting you enter a randomized confirmation code to complete the creation of your guild.
The confirmation prompt.
After confirming the creation, you have officially created your guild.
Guild Dyed Armor
Whenever you would like to dye the armor you have to your guild colors, you can visit the Item Vendor. He will sell your guild’s colors. There, you can place the dye on any armor piece and it will dye the armor and preserve all attributes of course.
The Guild Armor dye for sale at the Item Vendor for 1000 gems.
Managing your Guild
If a guild leader leaves the guild, it will disband. You must remake it then
Your guild has its own dashboard that you can view by pressing the TAB button on your keyboard. The dashboard looks like this:
The guild dashboard
There you can see details on your guild.
Guild Commands are explained in your character journal. They are as follows:
/gmotd <motd> You can set the Guild Message of the day, so that whenever a guild member logs in they will see the message you have set (Guild Leaders and Officers)
/g <msg> You can speak in the Guild Chat.
/gkick <player> Kick a player from a guild.
/gquit Leave your guild. A confirmation follows the command.
/gpromote Promotes a member to officer.
/gdemote Demotes a member.
/gaccept Accepts the guild invitation.
/gdecline Denies the Guild Invitation
/ginvite <player> Invites a player to your guild.
Guild Chat is cross-server, and anytime a player is promoted their promotion is broadcasted across all Dungeon Realms Server platforms to guild members. When you type something in guild chat, all members who are online on any server will see it. Guild Officers have the ability to invite members to the guild, and they also can kick members from the guild. Also, parties and guilds do not conflict. You can create a party, invite your guild mates, and get those bonuses. Additionally, for example, if your guild had a trial duration you could have the trial members be in the party, as a form of temporary judgement.
The guilds system is not nearly done. This is the framework, and more will be added as we move along. This framework alone was a lot of work, so expect a lot more content to be added!