Combat in Dungeon Realms is a bit different than Vanilla Minecraft, because we’ve added some cool new features you’re bound to enjoy.
Some concepts and controls you should note that still are adapted from Vanilla Minecraft:
W – Move Forward A – Move Left S – Move Backwards D – Move Right
Left Click – Attack with the specified weapon Right Click – Attempt to Block with Swords.
When you left click with a bow, it causes knockback, which is dependant on the quality of your weapon.
Two players fighting in Dungeon Realms.
When you die, your armor will lose 30% of it’s durability, but you will not lose it unless your armor is less than 30% durability. It will be returned upon death unless you are of the Alignment Chaotic, which is described in another section of the game guide, then in that case you will lose your armor. You can place one weapon in the first inventory slot to indicate that it is your primary weapon, and it will act like armor when you are lawful on death and will only lose 30% of its durability. When you are Neutral and you die, you have a 50% chance of dropping your weapon, and a 25% chance of losing certain parts of your armor.
If you log out when in combat, your character will remain ingame for 10 seconds.
You also cannot join any of the Dungeon Realms servers for that time period.
When you respawn, you will receive 3 health potions and 3 bread and depending on your alignment the equipment you had and under those defined circumstances. This can be toggled using /toggle.
Energy and Hunger Mechanics
Dungeon Realms has a different Combat System then Vanilla Minecraft.
The Health Bar represents your HP, or Hitpoints.
The Health Bar.
1.) The green experience bar in Vanilla (Normal) Minecraft is now the Stamina bar for Dungeon Realms. This is critical when fighting. If you sprint, jump, or even lunge/attack a mob or a player, it goes down. It will automatically regenerate however. 2.) What normally would be represented as the level in Vanilla Minecraft, the green number above your Stamina bar is a numerical representation of your energy ranging from 0-100. *
When you’re out of combat, the default HP Regeneration Rate is 5 HP per second.
When you’re starving:
You do not regenerate Health
You do not regenerate Energy
You do not lose Health
Item Attributes and Tiers
Diamond Boots with attributes, you can see the +1402 HP Bonus. Tier 4.
Armors, Weapons, and Potions all have Attributes.
There are five tiers categorizing the Items of Dungeon Realms.
The Default HP Value is 50, this can be increased with Armor and other items.
Other attributes to note are Energy Regeneration, Health Regeneration, and Dodging.
In Dungeon Realms, Tiers are the System which classifies and categorizes the armor and weapons. The Tier system assigns the likelihood of the objects appearing in a certain place as well. Higher Tiered Items will be of more value and usefulness.
Tier 1: Common, in this Tier you’ll most likely find leather armor with adequate bonuses. In this Tier you can find Tier 1 Armor and Weapons by slaying mobs or finding them in loot chests.
Tier 2: This includes Chainmail Armor, the Bow, and any Stone Weapons. You’ll be able to find Tier 2 armor and weapons in more progressed areas, but they’re still Common.
Tier 3: Tier 3 is mostly comprised of Iron Armor and Weapons along with the Tier Bow. The likelihood of finding Tier 3 is Uncommon.
Tier 4: Tier 4 is comprised of Diamond Armor and it’s weapons along with the Tier Bow, it is Rare and has significantly high bonuses with your attributes. Some weapons may have knockback.
Tier 5: Tier 5 is the rarest Tier of them all, it is Gold Armor and Weapons along with its’ bow and it’s bonuses can get up to 3000+ Health Bonuses along with others, some weapons may have knockback due to the Tier’s likelihood and power.
– Tier 1
– Tier 2
– Tier 3
– Tier 4
– Tier 5
Each Tier receives a bow, but the bow is more powerful each tier.
The bows also come with other attached attributes, for example: “Lifestealing Longbow of Ice”
Tier 1 – Shortbow
Tier 2 – Longbow
Tier 3 – Magic Bow
Tier 4 – Ancient Bow
Tier 5 – Legendary Bow
Not just Armors and Weapons have attributes. Potions have attributes, and they will be crucial when fighting your foes. They could be the difference of whether you lose or come on top!
Critical Hit Bonus
Item Find %
Gold Find %
Negotiating your Way around Mobs
Mobs (The creatures you’ll be fighting in the Realm of Andalucia), have custom skins and run at a default quicker pace than the player. If a monster or NPC gets too far away from their spawn, they will teleport back to their spawn location.
Conserving your energy and monitoring your health is key when fighting mobs, as they are tricky at times depending on their tier which is touched on in another portion of the Game Guide.
Choosing the proper armor when going into dangerous places of Andalucia is crucial if you want to survive and gain treasure!
A player slaying a Bandit.
In Dungeon Realms, some mobs are more difficult than others. Be sure to know which enemy is which so that when you’re traversing Andalucia you won’t be caught off guard!
Tiered Arrows were added in Patch 1.6.1cAll arrows have a respective tier, and cannot be fired unless with the bow that corresponds to that tier. All current arrows before Patch 1.6.1c were transferred into T1 Arrows, or in other words “Wooden Arrows”. These look like this:
The Tier 1 Arrow, or as shown here it is named the “Wood Arrow”. It can only be used with Shortbows, the Tier 1 Bow.
For Tier 4 Mobs, there is a 15% chance of dropping arrows of Tier 5 Quality.
For Tier 3 Mobs, there is a 5% chance of dropping arrows of Tier 4 Quality.
Exchange Rates for the Merchant:
These exchange rates are for 3 arrows of the prospective tier… for example:
Three Tier 1 Arrows for One Tier 2 Arrow.
Three Tier 2 Arrows for One Tier 3 Arrow.
Three Tier 3 Arrows for One Tier 4 Arrow.
Three Tier 4 Arrows for One Tier 5 Arrow.